interfaces
unsound objects (2025)
(un)sound objects is an instrument/spatial improvisation pieces where a performer co-creates fantastical acoustic environments with a generative neural network. The network incessantly generates short loops in response to text queries written by a live performer. The live performer reacts to the generated loops, which don’t burst into place until seconds after the query is sent, mixing and spatializing the constant stream of synthesized sounds in realtime. The sound objects jump between sound and unsound, sometimes resembling their real-world counterparts, and sometimes diverging into uncanny and distorted forms outside our distribution of “real” sounds. The piece explores text-prompted generative audio models as co-creators in the context of free improvisation, live performance, and sound art. (un)sound objects encourage the performer (and AI model) to break the neural medium past “in-distribution” sounds and toward (un)sound arrangements that lie at the rough edges of the model’s learned distribution.
unsound objects premiered on March 14th, 2025 at the CLEAT series at Elastic Arts in Chicago, IL.
unsound objects was also accepted into the music program for the ICMC 2025 conference in Boston, USA! see you there!
(video recording coming soon…)
vaca (2025)
my humble reimplementation of the cwo effect from the teenage engineering OP-1 for Max/MSP.
I use it as part of my guitar setup, running freely available as a max patch! :)
click here to download!!!
unloop (2023)
unloop
is the musical interface that accompanies VampNet, which is a generative model for music I published at ISMIR 2023. unloop
is a looper that uses generative modeling to not repeat itself. unloop
can generate variations of loop a musician has recorded, creating a more interactive and fun experience than using a traditional looper. unloop
is open source, and has a demo video
nesquik 🌰🐿️👾 (2023)
here’s nesquik 🌰🐿️👾
— hugo flores garcía 🌻 (@hugggof) December 22, 2023
use it to transform turn any instrumental music into an NES-style chip tune! pic.twitter.com/T15ern3KQf
nesquik
🌰🐿️👾 is a vampnet-based audio effect that will transform any instrumental music audio into an “8-bit”, NES-style chiptune. It’s a fun tool that lets you listen to your favorite song in the style of an 80’s video game!
You can try nesquik on hugginface spaces by following this link.
cloudchoir (2022)
The cloudchoir is half theremin // half four-part choir. With one hand, you can move the pitch of each voice independently, in half steps. With the other hand, you control the dynamics and expressivity of the choir. Listen to it on this reel.
pedalboy (2020)
Pedalboy was my last assignment in undergrad, and it was a lot of fun to make. I made it for Dr. John Thompson’s SuperCollider class. Pedalboy is a SuperCollider pedalboard with lots of lfos, lower-level controls, and midi support. Look at the code here.
automaton (2020)
Automaton is a cellular automata sequencer built using SuperCollider. You play with automaton by clicking around the grid, spawning new cells that then go on and live their life. Each cell triggers a note or a grain. Try it and and look at the code here.
trees (2019)
A web-based musical tree garden aimed at providing a serene visual and sound space. Click here to try it yourself. Or watch the demo video below.
fuzzy cosmic barn owl (2019)
The fuzzy cosmic barn owl is a guitar pedal that boasts an LM386 power amp distortion with an additional analog octave up circuit.
Art by Jarrett Thompson.